The Black Moon Project

Home/News | Links on the Net | Message Board

Games Archive | Movie Archive | Game Guides & Cheats | Interviews & Articles
News Archive For January 2008 - March 2008

Game of the Decade
Google Search
only search Blackmoon Project
Featured Site

CD-i Emulator
The first fully functional emulator for Philips CD-i system has been released named simply as CD-i Emulator. From this official website you can demo a time limited release of the emulator bearing in mind you need the full original CD-i ROM (BIOS) in order for the emulator to function. Full support including player compatibility listings and details about how to obtain your CD-i players ROM is also provided.
Game Links
A Great Day at the Races
Alice in Wonderland
Alien Gate
Arcade Classics
Asterix - Caesar's Challenge
Atlantis - The Last Resort
Axis and Allies

Big Bang Show
Brain Dead 13

Caesar's World of Boxing
Caesar's World of Gambling
CD Shoot
Chaos Control
Christmas Country
Christmas Crisis
Cluedo The Mysteries Continue
Connect Four
Creature Shock
Crime Patrol

Dark Castle
Defender of the Crown
De Zaak Van Sam
Dimo's Quest
Dragon's Lair
Dragon's Lair II - Time Warp
Drug Wars

Earth Command
Effacer - Hangman of the 25th Century
Escape from CyberCity

Family Games 1
Family Games 2 - Junk Food Jive
Frog Feast

Girl's Club
Golden Oldies 1
Golden Oldies 2
Golgo 13
Great American Golf 1
Great American Golf 2

Hotel Mario

International Tennis Open
Invasion from the Planet Skyron

Jack Sprite Vs The Crimson Ghost
Jigsaw - The Ultimate Electronic Puzzle

Kingdom - The Far Reaches
Kingdom II - Shadoan

L'affaire Morlov
Labyrinth of Crete
Laser Lords
Link - The Faces of Evil
Litil Divil
Lords of the Rising Sun
Lost Eden
Lucky Luke - The Video Game

Mad Dog II The Lost Gold
Mad Dog McCree
Marco Polo
Master Labyrinth
Mega Maze
Merlin's Apprentice
Micro Machines
Mutant Rampage: Bodyslam
Mystic Midway - Phantom Express
Mystic Midway - Rest in Pieces

Name that Tune
NFL Football Trivia Challenge


Pin Ball
Power Hitter

Rise of the Robots

Sargon Chess
Scotland Yard Interactive
Secret Mission
Shaolin's Road
Solar Crusade
Space Ace
Space Ranger - Alpha
Sport Freaks
Steel Machine
Striker Pro
Strip Poker Pro

Tangram - The Ultimate Chinese Game
Tetsuo Gaiden
Text Tiles
The 7th Guest
The Apprentice
The Joker's Wild
The Joker's Wild Jr.
The Last Bounty Hunter
The Lost Ride
The Palm Springs Open
The Vision Factory Bundle Disc
Third Degree
Thunder in Paradise

Ultra CD-i Soccer
Ultimate Noah's Ark
Uncover Featuring Tatjana

Video Speedway

Whack a Bubble
Who Shot Johnny Rock?
World Cup Golf

Zelda's Adventure
Zelda - The Wand of Gamelon
Zombie Dinos

January 13, 2008
CD-i Application in Modern Tech - ReInventing the Wheel
13/01/2008 | 17:46 GMT - Devin | Blog | Forums

Given our highly specialist niche of knowledge about a format considered long dead it's not often we look around technological issues in the here and now. However it's an interesting question with a multitude of answers but one in particular we want to focus upon today, that of video technology. Don't be afraid we're not going to bore you with the ins and outs of how the pioneering work of VideoCD gave rise to DVD. Although that's an interesting story onto itself, no, instead we're considering an innovative approach to breaking apart video called MPEG Branching. The first recorded instance of this that we have to hand was produced by Jean-Pierre Abello where he describes the technique in his Techical Notes #105 dated June 13, 1994. His strict definition of MPEG Branching or the more generic term Seamless Branching is as follows...

This development document explains the low-level seamless brancing mechanisms that allow a CD-i player with the Digital Video cartridge to play non-linear interactive Digital Video. Seamless branching provides the ability to play MPEG data from different streams or different portions of streams without breaking the delivery and presentation continuity of video or audio.

Blade Runner

What relevance does this have today? We only started asking that question ourselves after playing the DVD release of 'Blade Runner: The Final Cut - Ultimate Collector's Edition'. Composed of 5 Discs some of which hold 3 different versions of the same film, not even mentioning all the extra content, we began to ask how this was done! The average DVD can only hold 2 hours of video footage, double that for Dual-Layer. Even at 4 hours the footage broke this barrier, with one of the Blade Runner Discs containing a 'US Theatrical Cut', 'International Theatrical Cut' and finally the 'Directors Cut'. In fact the answer was staring us in the face, it was, to quote the boxset itself, 'All Seamlessly Branched and Seperately Available on one Disc'. A relative obscure technique originally used on CD-i applied to a modern problem. Combining common elements of footage between each version this effectively eliminates the need to duplicate film on the DVD thus reducing the storage capacity required from the DVD. So that's how they got 3 versions of the same film onto one DVD! Maybe the technique was re-invented as an original concept, however we'd like to believe it was poached from the vaults of creative design within Philips Media!
January 7, 2008
RasterSoft reveal Mode-7 Pseudo-3D on CD-i
08/01/2008 | 11:04 GMT - Devin | Blog | Forums

Since the demise of oldergames as a RetroPublishing label with the new owner declaring that...

"The individuals formerly doing business as OlderGames have recently ceased their activities and therefore will no longer be operating under this name. As we at Super Fighter Team have chosen not to acquire their back catalog of software, we will not be offering any of the OlderGames-branded products for sale, nor will we be available to offer customer service or support for their products.

The outlook for RasterSoft looked uncertain. So we at Black Moon recently asked RasterSoft's Charles Doty what his plans are without oldergames. Then he shown us this...


This my friends is Mode-7 programming in effect! Usually associated with games on the SNES including Super Mario Kart, Chrono Trigger and F-Zero. A strict definition of Mode-7 is a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. By modifying the scaling and positioning of the layer on a scanline-by-scanline basis a simple perspective effect can be applied, transforming the layer into a 2D horizontal texture-mapped plane that trades height for depth. In short it looks 3-Dimensional! A demo is now available from RasterSoft at this link. What does this mean for the eagerly anticipated CONNAONE? We can only guess!
News Archive

Copyright © The Black Moon Project 2001 - until my dying breath! No part of this website may be reproduced without permission.
We are not connected to any mentioned company in any way. All patents and trademarks are owned by their respective holders.
Property of the CDinteractive Network, bringing new light to old technology.