|Information Page: Lost Eden|
From the Disc
Most CD-i Games have "Abstract", "Bibliographic" and "Copyright" details on the softwares disc itself, any interesting information in these files can be found below.
Abstract: THE HISTORY OF EDEN
For many generations, the peaceful inhabitants of Eden have lived in fear of the tyrant, Moorkus Rex. With his bloodlusting hordes of rampaging Tyrannosaurs, Moorkus Rex has mounted a terrible campaign of destruction against the human and dinosaur races. His ultimate goal is domination of the whole of Eden.
Your ultimate goal is to prevent him.
In the game, you are Prince Adam of Mo, heir to the throne of the kingdom of Mashaar. You are ambitious and courageous. And you are anxious to begin shaping the future. Shaping not only your own future, but that of the whole of Eden. And foremost in your mind is the need to defeat Moorkus Rex. Your father, King Gregor, is an old man with little fighting spirit left to face the Tyrann leader. His own vision of the future is bleak. Nothing can prevent Moorkus Rex's ultimate victory. In his view it will simply be a matter of time before the Tyrannosaurs conquer the whole of Eden. You respect your father, but you do not share his grim vision of the future.
The game begins on the day of your Coming of Age. Ever since your mother and your sister were murdered by the Tyrann on the plains of Mashaar, King Gregor has forbidden you to leave the safety of Mo. You are the last surviving heir to the throne. You must not face unnecessary dangers in the world outside. But you long to leave Mo and see the magnificent lands of Eden with your own eyes. You do not share his pessimism and you are determined to halt the Tyrann wave of death before it is too late. You already have a formidable defence to use against them...
Your home - the great citadel of Mo - is an impregnable fortress which will never be stormed by the Tyrannosaurs. But whilst your own subjects are safe in Mo, the Tyranns rampage through the surrounding lands, killing and enslaving your would-be allies: the other races of human-types and the peaceful dinosaurs. In your dreams you have foreseen an end to this destruction. A future free from the tyranny of Moorkus Rex. You have great heroic ambitions. Ambitions to unite the humans and dinosaurs as allies against the Tyrannosaurs. And you have a plan. A plan which will persuade the others to rally to your cause. If you can build citadels like your own at Mo in the valleys where the other human-types live, they will be safe from the Tyrann attacks. And with a network of such citadels across the land there will once more be hope for the future. Convinced of your noble intentions, others will rally to the cause. And with the rest of Eden allied against them, the Tyrann will surely be defeated. There is only one problem: The great secret of the citadels has been lost!.
Your great grandfather Priam, known as The Architect, built the Citadel of Mo. This gargantuan fortress defies all known laws of construction. Its very existence is an enigma - a source of wonder to all who behold it. How could The Architect have built such a structure? But alas this great secret has been lost in the mists of time. All knowledge of its construction was purged from history by Priam's own son, Vangor. A cruel warlord who sought a treacherous alliance with Moorkus Rex, Vangor had all who had been involved in the citadel's construction put to death to prove his intentions. Vangor became known as The Enslaver.
But you sincerely believe that the Architect's great secret can be rediscovered. Thus your mission has two stages. First you must rediscover the great secret. You must learn how to construct citadels like the one at Mo. And then you must visit the valleys of Eden. In each valley you must build a citadel to defend the inhabitants from the Tyrann. You must also persuade these inhabitants to become your allies; to join with you in a campaign of war against Moorkus Rex and his legions of death...
Copyright: Copyright Virgin Interactive Entertainment 1995. Copyright Cryo Interactive Entertainment 1995.
Release Information & The Rumour Mill
European Release: This game was distributed in a regular CD jewel case with a golden CD-i impression on the top left front of the spine.
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