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Blu-ray seeks advice from the original CD-i release!
05/04/2008 | 21:05 GMT - Devin | Blog | Forums
On the theme of old tech influencing the current generation, we were surprised to learn of a technique applied to Blu-ray that was first implemented on the one and only Jigsaw. This was the first commercial piece of software developed for CD-i and according to Silas Warner, a key programmer, contained two instances of the same game. Apparently if half the disc was damaged, hopefully the redundant instance would kick in and the disc would be readable! A similar strategy has been concocted for Blu-ray to improve the load time performance by doubling up and thus duplicating asset data on the Blu-ray disc. Thanks to Bethesda Blog for drawing our attention to this piece of trivia with a quote from Todd Howard on development for Fallout 3...
You can use the Blu-ray’s massive storage capacity to place multiple instances of your game’s assets on the disk. Having multiple copies on the disc greatly reduces seek times off the drive, and your load times shrink even more. Small things like this can make a huge difference over the course of a game. That kind of learning has helped us move from Oblivion to Fallout 3
We seriously doubt they drew inspiration from CD-i, however it's interesting to see how even Philips old technology was innovating right from the very first commercial release. How long before we see some interesting use of Blu-ray jumping implemented? we can only wait and see.
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